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🎮 Human Expenditure Program
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Human Expenditure Program
A Full Exploration of a Disturbing Interactive Experiment
Human Expenditure Program is an indie game that blends simulation, narrative, and moral choice into one unsettling package. Developed by ShroomyChrist Studios and sometimes referred to as BloodMoney 2, it puts the player in charge of Harvey Harvington, an ordinary man who becomes the subject of a mysterious "program."
Core Gameplay Mechanics
The game combines simple care mechanics with profound narrative consequences. Players interact with Harvey through feeding, talking, and various minigames, but every action carries weight due to Harvey's advanced memory system that tracks all previous interactions.
Key Features
- Interactive Care System - Manage Harvey's basic needs including feeding and resting
- Memory Tracking - Harvey remembers all actions, creating long-term accountability
- Branching Endings - Multiple possible conclusions based on player choices
- Professional Voice Acting - Harvey voiced by Dexter Manning for authentic reactions
- Moral Consequences - Every decision impacts the story's direction and Harvey's well-being
- Atmospheric Tension - Psychological horror emerges from player choices rather than traditional scares
Themes and Impact
Beyond its surface mechanics, the game explores profound themes of exploitation, surveillance, and human responsibility. What begins as a simple simulation evolves into a disturbing commentary on how systems can reduce human life to expendable resources.
Why It Stands Out
Unlike traditional pet simulators or narrative games, Human Expenditure Program creates unique discomfort by making players confront their role in Harvey's fate. The horror comes not from external threats, but from the realization that you are participating in the systematic reduction of a human life to manageable mechanics.